Jujutsu Incremental Auto Roll Scripts
GUIs that spin until a name appears, and why they delete good kits when aimed at the wrong idle.
Auto roll is the second half of the script scene. Players want a GUI that spins Techniques, Clans, and Traits until an S name pops. That fantasy collides with three facts: the keep-rule on rolling is order-sensitive, most public rollers were written for another jujutsu idle’s name list, and Roblox can still ban the account for the inject even if the roller “only” clicks a menu.
No loadstring lives on this page. The scripts hub is a warning index, not a warehouse.
What auto-roll GUIs claim
Listings that use this game’s name usually advertise:
- Stop on a Technique name or rarity.
- Stop on a Clan name.
- Stop on a Trait name.
- Priority mode (Technique then Trait then Clan — already the wrong order for us).
- Skip roll animations.
- “Infinite rolls” or “free instant roll gamepass.”
The last bullet is stolen product. Close the GUI. The priority-mode bullet is also a problem: this wiki’s keep-rule is Technique → Clan → Trait. A GUI that finishes Traits first will lock a modifier that fights the Technique you have not rolled yet.
Name lists from the wrong game
If the stop-list includes Limitless, Mahoraga, Six Eyes, Heavenly Restriction, or “Mastered Copy,” the author documented Real Mouse Productions’ idle. Those names are not a Candescent Games tier list. Our ranks are jobs: nuke, fighter, breaker, summon, burst, control — see techniques, clans, traits.
A roller that stops on “any legendary” will keep a cosmetic Clan and spend your Settings codes dump. That is worse than rolling by hand, because at least a human can read best builds.
Place ID or it did not happen
Correct target: place 100952587881256, Candescent Games, codes in Settings. Wrong targets: 79916693834792, 90356554838400. The links hub exists so this sentence can stay short.
UPD 2 moved HUD jobs. A roller that clicks the launch-week roll button may now click quest abandon. Console players should not run PC clickers at all — controls.
Ban and economy risk
Auto roll looks like a bot because it is a bot. Rapid remote spam on a gacha menu is an easy fingerprint. “I only auto-rolled for ten minutes” is not a support ticket that gets a save restored.
Economy risk is quieter: you can legally earn rolls from codes and quests, then let a GUI throw them at the wrong slot. There is no undo. Write the trio down on the session checklist before you ever let software touch the menu.
Legal rolling is already fast
- Redeem bursts in Settings — how to redeem.
- Dummy-test the current Technique so you know what “better” feels like.
- Spin Technique until A/S.
- Spin Clan until it supports that Technique.
- Spin Trait only with leftover currency.
- Stop. Play. How to play.
A human can do that in the time a key system loads. The GUI’s only real pitch is overnight spinning, which is the ban-shaped pitch.
If you still experiment, use a throwaway, never combine with auto farm overnight, and never paste a stop-list from a Trello that is not this studio’s. Then come back to the tier list and spend the next legal dump like an adult.
For first-hour context, getting started still beats any roller.
Frequently Asked Questions
Quick answers to the most common questions.
Will auto roll get me the cyan-eye kit?
Only if the stop-list is for this client and you survive the inject. Hand-rolling with techniques is the sane path.
The GUI wants a key.
Treat that as malware until proven otherwise. The scripts hub does not recommend key systems.
Can I auto-roll just Traits?
Not before Technique and Clan exist. Read rolling. A Trait-first bot is how accounts brick.
Did UPD 2 change roll menus?
Menus can move. Assume clickers are stale — UPD 2.